Post by BloodyMonkeyZ on Jul 10, 2013 8:14:53 GMT -6
Sinclair is the slick "hero" who, with his traveling buddy Billjohn, swoops in to rescue the damsel in distress Becky. Becky is the young woman whose Pa died thereby passing the "sixth" gun down to her. On the other side of the equation we have General Hume, the mostly dead coffin dweller that wields mystical chains as weapons while trying to reclaim his "sixth" gun. He is aided by his wife Missy Hume and her hired aides the Pinkerton Detective Agency. She has one of the mystical guns that prevents her from being able to die. Not a bad ability. Along with Missy and the Pinkertons there are the four horsemen of the Confederate. One has a gun that spews disease on the target. Another has a gun that strikes with the force of a cannon. A third has a weapon that spouts unholy hellfire (as opposed to the holy hellfire variety.) And last but not least one wields a weapon that raises the spirits of all those dispatched by said weapon.
That accounts for most of the characters within the series. As the story unfolds, essentially it boils down to a chase. Sinclair and his party trying to avoid the villains. And the villains trying to regain the gun. There are many more subtleties to it as you read the 170 some odd pages of spooky western tale that Cullen Bunn and Brian Hurtt relate.
The artwork of Brian Hurtt is amazing and accounts for a 12th man sort of character. Doesn't seem to matter what the subject matter is that Cullen gives him to draw, Brian brings them all to life equally. From the intriguing Gallows Tree to wild west saloons to a scene where a body reconstructs itself ala Frank in Hellraiser. The scenery itself has a commanding presence within this series, whether in the overt ominous presence of the Maw or the subtle details of the background while they travel.
And as far as the story itself goes. Cullen has an innate storytellers ability to create a world, populate it with interesting characters and send them off on a journey that will have you aching for the next chapter. He weaves the back story seamlessly into the ongoing narrative, engaging you just as much in the saloon shootout as he does the history lesson of General Hume.
This series has all the elements that make for incredible comics Art. Check. Story. Check. Fortune Cookie. Check. This trade collects the first 6 issues which mark the first story arc in the ongoing series. They even achieved an award from Broken Frontiers for the best debut book of 2010 (notably beating out Stan Lee's The Traveler.) And coming from Oni Comics you have the option of getting the monthly issues or waiting for the trades which collect them six at a time. Seems like a reasonable number of issues to collect for this series, eh. There are even a few teases within this that suggest this story transcends time and I for one hope to see The Sixth Gun: Knights and The Sixth Gun: Neanderthals as mini series spinoffs sometime in the next year or two.
This series earns an easy 5 stars and if you are one of those people who snubs their nose because it is a comic, I have three words for you. . . The Walking Dead. That started and continues to this day as a comic. I hope that someday this series gets the chance to hit either the big screen or the little screen.
www.onipress.com/title/sixth-gun-cold-dead-fingers
That accounts for most of the characters within the series. As the story unfolds, essentially it boils down to a chase. Sinclair and his party trying to avoid the villains. And the villains trying to regain the gun. There are many more subtleties to it as you read the 170 some odd pages of spooky western tale that Cullen Bunn and Brian Hurtt relate.
The artwork of Brian Hurtt is amazing and accounts for a 12th man sort of character. Doesn't seem to matter what the subject matter is that Cullen gives him to draw, Brian brings them all to life equally. From the intriguing Gallows Tree to wild west saloons to a scene where a body reconstructs itself ala Frank in Hellraiser. The scenery itself has a commanding presence within this series, whether in the overt ominous presence of the Maw or the subtle details of the background while they travel.
And as far as the story itself goes. Cullen has an innate storytellers ability to create a world, populate it with interesting characters and send them off on a journey that will have you aching for the next chapter. He weaves the back story seamlessly into the ongoing narrative, engaging you just as much in the saloon shootout as he does the history lesson of General Hume.
This series has all the elements that make for incredible comics Art. Check. Story. Check. Fortune Cookie. Check. This trade collects the first 6 issues which mark the first story arc in the ongoing series. They even achieved an award from Broken Frontiers for the best debut book of 2010 (notably beating out Stan Lee's The Traveler.) And coming from Oni Comics you have the option of getting the monthly issues or waiting for the trades which collect them six at a time. Seems like a reasonable number of issues to collect for this series, eh. There are even a few teases within this that suggest this story transcends time and I for one hope to see The Sixth Gun: Knights and The Sixth Gun: Neanderthals as mini series spinoffs sometime in the next year or two.
This series earns an easy 5 stars and if you are one of those people who snubs their nose because it is a comic, I have three words for you. . . The Walking Dead. That started and continues to this day as a comic. I hope that someday this series gets the chance to hit either the big screen or the little screen.
www.onipress.com/title/sixth-gun-cold-dead-fingers